Monthly Archive for February, 2006

ET:QW Art director interview

How refreshing to read about the look of an FPS game without having to hear a string of “normal map” this, “pixel shader” that buzzwords. Richard Jolly talks about how Splash Damage arrived at the visual style of Enemy Territory: Quake Wars, a game which also proves how effective and powerful good screenshot composition can be to a game’s marketing.

Psychonauts Retrospective

“I heard once that a paranoia is just another form of self-absorption. If you think that everyone is out to get you, then you must think the world revolves around you. That intrigued me a lot, because I liked to imagine the inner world of this person where the whole world revolved around him, where even the streets wrapped around his house like spiderweb, with him in the middle.”

Tim Schafer discusses making Psychonauts. Surely some of the greatest level design ever to grace a game.

Watch Full Throttle

When pondering Roger Ebert’s comments about games and art a while back, I wondered aloud whether the story in Tim Schafer’s Full Throttle would be much changed if it was presented as an animated film rather than a game. Rather pleasantly, it seems someone a couple of weeks later had the same thought and decided to put it to the test by cutting the game into a full-blown hour long film. Check it out here.