Monthly Archive for May, 2006

Real Ant Nests

One problem with machines reading natural language is that they don’t cope very well with metaphor. Case in point: I get a steady stream of search engine traffic from people looking for information about ant nests. Seeing these visitors on my referrers list causes me a degree of guilt at clicks wasted and searches frustrated. But as fortune would have it, one of my favourite sites recently put up a couple of articles about ants and ant nests, allowing me to redirect these folk there and assuage my conscience.

Do check out Tracking Ants and Nest-casting on BLDGBLOG - they’re both great reads. If you’re here for both ants and games/simulations, I recommend to you the fabulous but flawed SimAnt, which I’ll maybe write about in more detail one day.

E3 2006: Dark Messiah video

This Dark Messiah video is one of my favourite things to come out of E3 2006. As well as some stunningly beautiful environments, it reminds me a lot of some comments Gabe Newell made last year about Valve’s goals for Half-Life 2: Episode One: “You don’t want to have a sense that there’s a box around the NPC and you see these boxes bumping into each other. You want to have a sense that they’re in the world interacting with things closely, like they can reach out to stuff, they can push things to the ground, they can kick things. … Have it not be that sort of fakey box-box interactions.” The great thing about this video is that it looks like Arkane is applying that approach to the player as well as the NPCs.