The Tribes series is a line of first-person, multiplayer-centric action games, originally developed by Dynamix, which focus on team and class based combat in open landscapes. The first game, Starsiege: Tribes (1998), offered a unique experience in an era of tightly enclosed, corridor-based shooters, and capitalised on the early, explosive growth of online action games to become very successful. The follow up, Tribes 2 (2001), suffered a difficult birth, with a flurry of bugs, patches and patch-retractions. This lead to strongly negative word of mouth and publicity, which crippled the game’s fortunes, and those of Dynamix, which closed months after the game’s release.
The series was widely assumed to be finished at this point. However, in 2004, Irrational Games released Tribes: Vengeance, updating the multiplayer game, introducing a singleplayer campaign, and announcing that “Tribes [was] back with a vengeance.” Unfortunately, the return was short-lived. Despite good reviews, sales were disappointing and fewer than 6 months after release, the game’s publisher announced it was ceasing support for the title. As such, assessing the game’s multiplayer component is somewhat difficult (at any given time, there are barely a few dozen players spread thinly across a similar number of servers), and so these notes focus mainly on the singleplayer component. These notes assess Tribes: Vengeance’s game design, followed by its narrative. They then strive to determine which factors caused the game’s commercial demise.