This Dark Messiah video is one of my favourite things to come out of E3 2006. As well as some stunningly beautiful environments, it reminds me a lot of some comments Gabe Newell made last year about Valve’s goals for Half-Life 2: Episode One: “You don’t want to have a sense that there’s a box around the NPC and you see these boxes bumping into each other. You want to have a sense that they’re in the world interacting with things closely, like they can reach out to stuff, they can push things to the ground, they can kick things. … Have it not be that sort of fakey box-box interactions.” The great thing about this video is that it looks like Arkane is applying that approach to the player as well as the NPCs.
0 Responses to “E3 2006: Dark Messiah video”